package com.acedemo.game2048;

import com.acedemo.game2048.app.ConfigManager;
import com.acedemo.game2048.app.Constant;
import ohos.aafwk.ability.AbilityPackage;

public class MyApplication extends AbilityPackage {

    /**
     * 保存最高分的SharedPreferences
     */
    public static final String SAVE_BEST_SCORE = "SAVE_BEST_SCORE";
    /**
     * 保存当前得分的SharedPreferences
     */
    public static final String SAVE_CURRENT_SCORE = "SAVE_CURRENT_SCORE";
    public static final String SAVE_CURRENT_SCORE_INFINITE = "SAVE_CURRENT_SCORE";
    /**
     * 保存游戏难度的SharedPreferences
     */
    public static final String SAVE_GAME_DIFFICULTY = "SAVE_GAME_DIFFICULTY";

    /**
     * 保存游戏音效状态的SharedPreferences
     */
    public static final String SAVE_GAME_VOLUME_STATE = "SAVE_GAME_VOLUME_STATE";

    /**
     * 保存达成游戏目标次数的SharedPreferences
     */
    public static final String SAVE_GET_GOAL_TIME = "SAVE_GET_GOAL_TIME";

    /**
     * 保存游戏模式的SharedPreferences
     */
    public static final String SAVE_CURRENT_GAME_MODE = "SAVE_CURRENT_GAME_MODE";

    /**
     * SharedPreferences保存4难度下最高分的KEY
     */
    public static final String KEY_BEST_SCORE_WITHIN_4 = "KEY_BEST_SCORE_WITHIN_4";

    /**
     * SharedPreferences保存5难度下最高分的KEY
     */
    public static final String KEY_BEST_SCORE_WITHIN_5 = "KEY_BEST_SCORE_WITHIN_5";

    /**
     * SharedPreferences保存6难度下最高分的KEY
     */
    public static final String KEY_BEST_SCORE_WITHIN_6 = "KEY_BEST_SCORE_WITHIN_6";

    /**
     * SharedPreferences保存无限模式下最高分的KEY
     */
    public static final String KEY_BEST_SCORE_WITHIN_INFINITE = "KEY_BEST_SCORE_WITHIN_INFINITE";

    /**
     * SharedPreferences保存游戏难度的KEY
     */
    public static final String KEY_GAME_DIFFICULTY = "KEY_GAME_DIFFICULTY";

    /**
     * SharedPreferences保存游戏音效状态的KEY
     */
    public static final String KEY_GAME_VOLUME_STATE = "KEY_GAME_VOLUME_STATE";

    /**
     * SharedPreferences保存达成游戏目标的KEY
     */
    public static final String KEY_GET_GOAL_TIME = "KEY_GET_GOAL_TIME";

    /**
     * SharedPreferences保存游戏模式的KEY
     */
    public static final String KEY_CURRENT_GAME_MOE = "KEY_CURRENT_GAME_MOE";


    @Override
    public void onInitialize() {
        super.onInitialize();
    }
    

}
